In 2004, with 500 employees and 40 servers, Blizzard prepared for a nice, smooth launch of their fantasy MMO World of Warcraft. ![]() True multiplayer was even added in the Next update, finally delivering on the original promise of being able to encounter other players in the vast No Man's Sky universe. The outcry from the community led to months of complete silence from Hello Games, though eventually more patches arrived and several hefty, feature-heavy updates were added, providing players with lots of new ways to play. We only found out much later that the light multiplayer feature wasn't actually included in the game. Perhaps most disappointing when players tried to meet and couldn't actually see each other in-game, which ran counter to what we'd been told before the game launched. ![]() FPS drops, stuttering, screen-tearing, crashing on startup or when using the galaxy map (meaning players were stuck in a single solar system), the and inability to alt-tab in and out of the game without restarting were among the game's early problems, even after a two-month delay and a big Day 1 patch. It would have been impossible for No Man's Sky to live up to its pre-launch hype, but even going into it with lowered expectations, many fans were disappointed with the space exploration game's serious launch issues.
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